weakend Judah The Maccabe's starting army added a (mostly) historical family tree (still some work to be done) ( IA campaign only) updated starting positions to match the latest patch( IA campaign only) fixed compatibility issues with ancestral update makes recruiting fleets possible and adds naval units. makes the faction playble for custom battles and multiplayer adds faction traits and a region trait to Jerusalem, The Holy Temple is a capital only bulding with two levels the second of which is the historical Herodian upgrade to the 500 years old temple. jewish religion (jerusalem starts with 80% jewish and "The Holy Temple" building) as well as a jewish building tree foucused on the "yeshiva" etc with some jewish additions and changes) a new Jewish subculture under the hellenic culture(so hellenic buildings, tech. units and buildings (The Holy Temple form the Maccabees mod as well as other buildings by myself ( credits for |Sith|II|Subotai and BigBadWolf ) Judah has lost it's full independnce and stands to lose much more, but Rome is in civil war and opportunity is present.
You start at the last days of the hasmonean kingdom during the reign of hyrcanus II already as a client state of Rome(Antony's Rome). The Seleucids have sent an army to end the uprising you must stop them. You start in Jerusalem right after Judah The Maccabee(faction leader and general of the starting army) Succssfully took it from the seleucid empire. This mod adds Judah as a playble faction for the Grand Campaign as well as making the Judea faction of the Imperator Augustus campaign pack playable(credits for Peltarius) My new mod The Great Revolt is out on Beta (first Jewish - Roman War) V1.7 updated! works with latest ancestral update! Īs a temporary solution to the character skills issue i suggest subscribing to Traits, Talents and Toadies: Character Overhaul mod at : Īdded family tree for IA(not perfectly historical yet)